
Project Nevada Cannot Detect Nvse
Hi
Script Command 'GetNVSEVersion' not found.
Project Nevada loads all the core files plus Cyber and and equipment, but, neither of them are present in the in-game Menu. All screens are good till ya get to The Cyber page and nothing after that. Last three pages are '404 file not found'. Also, In both NMM and FMM, the equipment and Cyber plug-in's are listed as being labeled wrong. This forum just comes up fairly high in a google search for 'NVSE problems'. The main mod that I'm using that requires NVSE is Project Nevada, by the same people that made Fallout Wanderer's Edition for Fallout 3. However, following your post I realized I had been using the other NVSE file instead of the one you highlighted.
I used mods in Bethesda games since Oblivion and script extenders always worked for me. What's more, even on the same computer, not more then 5 months ago, I played New Vegas just fine. Nothing changed, I installed no new hardware. I did not reinstall Windows. Here's the things I did:
- Tried adding NVSE to anti-virus exceptions
- Added 'run as administrator' to fallout and nvse exe files
- Tried using several versions of NVSE, including the archived ones and the newest beta
- Tried running the game without mods which do not use NVSE (NVSE still does not load)
- Tried running it in different ways: NVSE loader, NMM load options, Steam launcher
Here are the log files contents after the recent game startup:
nvse_loader.log
nvse loader 03000020 01CF0B2B99F35E51
procPath = D:steamSteamAppscommonFallout New Vegas enplczruFalloutNV.exe
launching: FalloutNV.exe (D:steamSteamAppscommonFallout New Vegas enplczruFalloutNV.exe)
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010004
dwFileVersionLS = 0000020D
dwProductVersionMS = 00010004
dwProductVersionLS = 0000020D
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 000100040000020D
Battlefront 2 Conversion Pack not working! Hey guys, I've been trying to get the conversion pack for Star Wars: Battlefront 2 to work and I've tried several times with minimal success. Only like, half of the mod is working, I get all the modded maps including some that aren't playable like 'Bonadan'. Hiya guys, ive recently downloaded the conversion pack 2.2 but the maps like bespin: platforms do not work as well as the kotOR era too. Whenever i try to play them (map or era) the game shuts down. The actual mod itself kinda works seeing as other mods that need the conversion pack 2.2 and the unoffical update v1.3 to work, i can download other mods and maps that are needed for them but its. So Conversion Pack 2.0 is not working I have figured out how to get 1.3 patch working, as well as the 2.2 conversion patch, but for some reason, when 2.0 conversion finishes, a quick screen pops up, and the only work I ever notice before it instantly closes is ERROR.
steam exe
hook call addr = 00ECC46B
load lib addr = 00FDF0B0
dll = D:steamSteamAppscommonFallout New Vegas enplczrunvse_1_4.dll
main thread id = 5972
hookBase = 001D0000
loadLibraryAAddr = 75CA4977
How to generate pdf file using php. hook thread complete
launching
Can anybody help?
Regards,
Pawe?
I know, it’s a pretty big claim. First, let’s go over the environment variables, then let’s proceed from there.
I run Linux Mint 18.3 (64 bit) with Cinnamon desktop. In theory, this means it should work for just about any Debian-based distros including Ubuntu.
NVidia 1050Ti running Driver 396.54. Will test with the newer 415.13 later
I’ve got an 8 core 3.5GHz AM3+ Proc with 16 GB RAM, so pretty beefy. This might be helping with some of the stutter issues.
I am currently using the Proton 3.16-4 Beta, however I’ve also done this in the Proton 3.7-8 stable as well.
I also use PPA’s to keep up with the latest stable for Mono, Python, and my video drivers, which tend to be a common source of issues. If these steps don’t work for you, first try updating Mono and Python and make sure your video drivers are up to date and see if that doesn’t fix your problem.
As always, this is an experimental situation, and there is the possibility that this could scrag your entire F: NV install. While using Verify Integrity should fix anything that this could possibly cause, there remains a remote chance that something could go completely off the chain. You assume all liability for any damages caused by following these steps. Here, there be dragons.
Setting Up The Environment
First, let’s make sure we are on the same page as far as the version of 4GB and NVSE.
I use the FNV 4GB Patcher. Do not use the depreciated version, or any of the other versions which are floating around.
I also get NVSE straight from http://nvse.silverlock.org/.
I am also going to assume you have legally purchased a copy of F: NV and have it in your Steam library.
Under Steam Settings, go down to Steam Play tab, and check the box for Enable Steam Play For All Titles
Install F: NV through Steam as per normal. Run it once, and set up your graphical options. Do this *BEFORE* you start getting the FNV4GB and NVSE going.
Setting Up Large Address Aware
For this step, you WILL need WINE, because the 4GB Patcher needs to be run separately. Fortunately, this only needs to be done once. As the name implies, it patches your FalloutNV.exe file. Unzip the FalloutNVPatch.exe file into your /.steam/steam/steamapps/common/Fallout New Vegas (or wherever Steam put your install) folder. Not the Data folder, the one with FalloutNV.exe in it.
Run FalloutNVPatch.exe via WINE. If it gives you an error, run it a second time. You should now have a FalloutNV_backup.exe file in your folder. If you do, then congratulations, you have successfully accomplished this step.
Setting up NVSE
This is actually really simple. Just extract the contents of the folder within the zip file you downloaded into your Fallout New Vegas folder. The one we just ran the 4GB Patcher in.
Use WINE to run nvse_loader.exe. You may have to do it twice to get it to work. It should basically boot up Fallout: New Vegas.
Hit the Tilde key (`) to bring up the command interface and type in GetNVSEVersion
and it should return with the version of NVSE. Now quit Fallout: New Vegas.
Run Fallout: New Vegas from your steam library. As is, no modifications, no additional command arguments, just run it like you were trying to run a vanilla instance.
Try that command again. Did it work? Awesome!
In Conclusion
This may not work for everyone. I use Mint because it seems to be one of the most commonly supported Linux distros while also being very user-friendly. The key things here is that you WILL still need to use WINE in the initial setup to run the 4GB Patch and nvse_loader, but you should only need to do that once. After that, it should not be any additional problem over trying to get F: NV to run in Steam Play itself.
I have not yet tested any actual mods dependent upon NVSE (although I plan on running NVAC and NVSR later… heck, NVSR may actually fix the stuttering and FPS drops that many people have been experiencing with the vanilla attempts).
I also don’t think there is going to be a way to run a mod organizer without relying on WINE (unless someone wants to compile a version of FOMM for native Linux compatibility?), which might be a bit tricky when installing mods (especially complex ones like Project Nevada or AWOP).
But for now? It seems to be working, at least for me. Hopefully, others may find this information useful.
Original Link – Continuation of discussion